
Project Excalibur (World Of Tanks 2) was a military online multiplayer shooter created by Wargaming Seattle. I was a Map Lead during my time on the project. My primary responsibilities included leading a group of environment artists to build multiplayer maps; planned and assigned tasks to artists while also working with design adhering to their gameplay vision. I was also responsible for managing outsource assets and worked with Dhruva on a daily basis. In addition, I provided support to other team maps including modeling, texturing, terrain, and layout. Below is work that I did during my time there.
Environments
I was a Map Lead and in addition to managing the Art team and Outsource vendors, I was also hands on creating several models, textures, and doing a lot of layout and set dressing.








































Modeling
Architecture models I did inside of Maya and used in game.





















Here are some terrain textures I created using Megascans, zBrush, Photoshop, Substance Painter.
Texturing







Outsourcing Vendor Feedback
Almost daily, I would provide feedback to vendors on assets. Here are some examples of that feedback.




