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Project Carbon

Project Carbon was an open world, action/adventure game. The game was still very early before it got canceled. My main responsibilites including managing and creating the 8km terrain heightmaps and textures using World Machine, working with designers to block out areas and create gameplay areas, set dressing the environment, lighting the environment, and creating environment props.

Scribblenauts 3D

Sribblenauts 3D was canceled early in its development. I was responsible for creating many models, including environment props, buildings, and weapons. I was also responsbile for the background terrain, and much of the set dressing. Textures were very simple and were basic color materials that were applied to props to give it's stylized look. In the end we created a verticle slice demo video of what we imagined the game to be and how it would play.

© 2025 by Ryan Lee

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