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Misc Work
At Hidden Path, we used a build kit to prototype out gameplay and workflows. I was responsible for the layout given to me as a grayblock from design. I iterated on the grayblock and began with layout of foundation assets and gradually went to set dressing. Below are some in-progress comparison screenshots.

LayoutBreakdown

before_after_2

before_after_4

before_after_3

before_after_1
At 5TH Cell, we wanted to push what our art team could do graphically. I designed, modeled and textured the entire hallway and accessories from scratch using Maya, Photoshop, Quixel, and xNormal.

TechDemo_03

TechDemo_02

TechDemo_01

ryanl_tunnel_AO (2)

ryanl_tunnel

ryanl_AOmap_tunnel

texture_upperwall

texture_lowerwall

texture_door

texture_floor
During my time at Secret Level, I created high poly funiture models for a client so they could view them in real time in Unreal.

KitchenWallA

Stove

ParisChair

VelvetCouch

PlanterBox

Laundry

KitchenWallB

KitchenCabinet

AsianCabinet

Bed

couch_long

HeartTable

GuestCabinet

altair

KitchenBar
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