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Misc Work

At Hidden Path, we used a build kit to prototype out gameplay and workflows. I was responsible for the layout given to me as a grayblock from design. I iterated on the grayblock and began with layout of foundation assets and gradually went to set dressing. Below are some in-progress comparison screenshots.

At 5TH Cell, we wanted to push what our art team could do graphically. I designed, modeled and textured the entire hallway and accessories from scratch using Maya, Photoshop, Quixel, and xNormal.

During my time at Secret Level, I created high poly funiture models for a client so they could view them in real time in Unreal.

© 2025 by Ryan Lee

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