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Ironman 2 was developed with an in-house engine develeoped by Sega Studios. I was a world architect, responsible for terrain heightmap generation, terrain texturing, and all asset layout for each of the three levels I worked on. In addition I created several models and textures. I was also responsible for managing assets, optimizing levels for performance, some level lighting, and working with the concept artist to create interesting and varied environments.

Mission7_Portfolio2

Mission7_Portfolio1

HydraFactory_Portfolio

CentralConduit_Portfolio

Mission7_Portfolio5

Mission3B_Portfolio3

Mission3B_Portfolio4

HouseBroken_Portfolio

Mission7_Portfolio3

Mission3B_Portfolio2

Mission3B_Portfolio1

RoxxonFactory_Portfolio

RoxxonFloor_Portfolio

Terrain_Portfolio

UltimoWall_Portfolio

RussianFactory_Portfolio

Stabilzer_Portfolio

Mission3A_Portfolio2

HyperRelay_Portfolio

Mission3A_Portfolio1

HydraFactoryB_Portfolio

GeneratorBuilding_Portfolio

GuardTower_Portfolio

HackingTerminal_Portfolio

HydraBuildingBase_Portfolio

HydraBuildingLong_Portfolio

AlienBuilding_Portfolio

Mission7_Portfolio4

HydraBuildingMain_Portfolio

AlienDrillBit_Portfolio

ControlRoom_Portfolio

AlienBridge_Portfolio

StorageContainerMain_Portfolio

Sattelite_Portfolio

RoxxonTunnel_Portfolio

RoxxonPlatform_Portfolio

RoxxonGate_Portfolio

PowerBoxes_Portfolio

ObservationTower_Portfolio

Mission7_Portfolio7

Mission7_Portfolio6

Mission3B_Portfolio5

Mission3A_Portfolio4

Mission3A_Portfolio3

ElectricFence_Portfolio

ComputerProps_Portfolio

Camera_Portfolio
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