top of page

Hybrid was developed using the Source/Hammer engine. I was responsible for the majority of the brush work, asset layout, lighting, world texture creation and assignment, and lighting for the nine levels I worked on (7 online multiplayer maps, tutorial and practice maps), It was also my responsibility to optimize each level to keep a consistent 60 FPS for gameplay. I worked with one other artist on each level and often the ideas and theme for each room in a map were brainstormed by us.

ArtTarget

ArtTarget1

Drydock7

Drydock2

Drydock1

Drydock3

Drydock4

Drydock6

Drydock5

Cache7

Cache6

Cache5

Cache4

Cache3

Cache2

Cache1

Refinery3

Refinery4

Refinery2

Refinery1

Generator1

Generator2

Generator3

Warhead5

Warhead4

Warhead3

Warhead2

Warhead1

Stronghold5

Stronghold4

Stronghold3

Stronghold2

Stronghold1

Refinery5

Practice4

Practice3

Practice2

Practice1

Payload3

Payload2

Payload1

ArtTarget2
bottom of page
