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Hybrid was developed using the Source/Hammer engine. I was responsible for the majority of the brush work, asset layout, lighting, world texture creation and assignment, and lighting for the nine levels I worked on (7 online multiplayer maps, tutorial and practice maps), It was also my responsibility to optimize each level to keep a consistent 60 FPS for gameplay. I worked with one other artist on each level and often the ideas and theme for each room in a map were brainstormed by us.

© 2025 by Ryan Lee

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