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GoldenAxe Beast Rider was developed with an in-house engine develeoped by Sega Studios. I was a world architect, responsible for terrain heightmap generation, terrain texturing, and all asset layout for each of the four levels I worked on. In addition I created several models and terrain textures. I was also responsible for managing assets, optimizing levels for performance, some level lighting, and working with the concept artist to create interesting and varied environments.

AxirWorld2

AxirWorld10

AxirWorld4

DiyarWorld3

DiyarWorld2

DiyarWorld4

DiyarWorld1

DiyarWorld_Portfolio

DiyarTerrain_Portfolio

DiyarBridge_Portfolio

AxirBridge_Portfolio

DiyarRocks_Portfolio

DeathAdderWorld4

DeathAdderWorld_Portfolio

DeathAdderTower_Portfolio

BossTwins_Portfolio

AxirWorld15

AxirWorld14

AxirWorld13

AxirWorld12

AxirWorld11

AxirWorld9

AxirWorld8

AxirWorld7

AxirWorld6

AxirWorld5

AxirWorld3

AxirWorld1

DiyarWorld5

AxirWorld_Portfolio

AxirSteps_Portfolio

SpawnTemple_Portfolio
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