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I worked as Lead Environment Artist on the VR title Witchblood (remaster) for Oculus Quest 3 and 2. The game engine used was Unreal 4.
My primary responsibilities include:
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- Updating the existing art foundation and build kit, geometry, textures, and lighting to take advantage of the Quest 3 performance.
- Added more higher poly geometry to decrease the low poly look. Added more detail to scenes.
- Updated the frames around the maps and took advantage of the 3D diorama look by popping out geometry from the game space to achieve a 3D effect in the headset.
- Managed two other artists and assigned jira tasks and weekly reviews of work.

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