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Environments

I was Lead Environment Artist on Creature Crew, a multiplayer ranch and pet VR game for the Quest 3 using Unreal 4.  My responsibilities included:

-Developing the look and theme of the Hawaiian environment from beginning preproduction to final art.

-Managing confluence and documenting authoring and art guides.

-I was the sole World Builder for this game and set dressed the entire environment.

-Grayblocking environments and iterating with level designers.

-Modeling and texturing the entire terrain and minimap.

-Modeling and texturing many props, buildings, and vegetation to be used in the environment.

-Creating Maya and Photoshop templates for model and texture authoring for improved efficiency and speed.

-Using blueprints to create ambient movement in the scene, including birds, kites, and hanggliders. 

-Material authoring in Unreal to improve unique materials such as the waterfalls, rivers, and ocean.

I did 95% of all environment models and 100% of the world building.

Modeling

Some of the models I did for the environment.

Materials

Graybox to Final

Blueprints - Ambient Movement

I did the material improvements for the ocean and river shader. In addition some of the materials I created in Substance Designer.

Some in-progress and final shots of the World Building I did.

Blueprints I created for adding animated assets to the world. These included flags, kites, birds, handgliders.

Preproduction - Planning - Confluence Guides - Concept Ref

Examples of Confluence pages I wrote and managed regarding build guides, art direction, ref sheets, concepts, standards and conventions.

© 2025 by Ryan Lee

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