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I worked as Lead Environment Artist on the VR title Raccoon Lagoon Anniversary and Senior Environment Artist on the original Raccoon Lagoon for the Oculus Quest 3 and 2. The game engine used was Unreal 4.

 

My primary responsibilities included:

- Modeling and texturing the terrain.

- Modeling and texturing many of the prop models and vegetation.

- Set dressing entire biomes including the beach, hub, forest, highlands, mines, cave, mountain, and volcano areas. 

- In addition I did some lighting and blueprint work for animated objects in the level. 

- Updating the visuals and amount of content to work on Quest 3 and 2. This was fun because I was able to do things that we couldnt do originally on the Rift. We had better POIs and more detail assets.

- Updating materials to look more visually interesting.

Environments

I worked on all the of the terrain floors, some foliage and rocks, the entire cave, and all of the stone architecture, layout, and set dressing. 

© 2025 by Ryan Lee

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