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Anchors in the Drift was a PC game using 5TH Cells proprietary engine that was eventually cancelled. 

 

I worked as Senior Environments Artist and then later as Lead Environment Artist for another 6 months on Anchors in the Drift. My primary responsibilities included creating and implementing a tile base system that could procedurally create 100's of levels. I was responsible for the terrain, many of the terrain models and textures, all of set dressing and lighting of the levels. I managed three other artists on a daily basis, mentoring and providing feedback and planning and assigning tasks while working with the design team to create all the levels and remnants for the game.

Environments

Model Assets

Substance Designer Textures

© 2025 by Ryan Lee

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