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Anchors in the Drift was a PC game using 5TH Cells proprietary engine that was eventually cancelled.
I worked as Senior Environments Artist and then later as Lead Environment Artist for another 6 months on Anchors in the Drift. My primary responsibilities included creating and implementing a tile base system that could procedurally create 100's of levels. I was responsible for the terrain, many of the terrain models and textures, all of set dressing and lighting of the levels. I managed three other artists on a daily basis, mentoring and providing feedback and planning and assigning tasks while working with the design team to create all the levels and remnants for the game.
Environments

wwii_a

wwii_e

wwii_h

wwii_d

wwii_f

wwii_c

wwii_g

wwii_b

egypt_a

egypt_b

egypt_f

egypt_d

egypt_g

egypt_c

viking_a

viking_d

viking_c

viking_b

japan_c

japan_a

japan_e

japan_d

japan_b

viking_f

viking_e
Model Assets

wwii_building_model_updated

viking_treasurechest

terrain_cliff_rocks_a

viking_statue

wwii_army_tent

viking_boat

viking_fish_house

viking_barrels

terrain_cliff_rocks
Substance Designer Textures

texture_zen_sand

texture_ice

texture_grass

texture_snow

texture_sand

texture_icedirt

texture_gravel

texture_dirt

texture_desert_brick

texture_cobblestone
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